Archive for May, 2009

Trailer park

Saturday, May 16th, 2009

After emerging bleary-eyed from my Pokemon fugue I’ve realised that in the wider gaming world trailers have been released and release dates announced for some really good looking games and I’ve barely even noticed. To remedy this, here’s a quick round up of three of the games I’m most excited about:

1. New ‘leaked’ gameplay footage from Beyond Good and Evil 2

I’m less than convinced that this is leaked gameplay footage. I mean, it would be fantastic if the whole thing was as great looking as this but given the almost-psychic camera and completely smooth glitch free movement it looks a little too good to be true. More likely it’s the second trailer for the game released just in time for E3 but look at it – running! jumping! being awesome!. It may well be even better than the first BGAE which, as I’ve mentioned before, would make it a very good game indeed.

2. The second Brutal Legend trailer

It’s due out in October, which I have no doubt will be renamed Rocktober for the occasion. I’m not entirely clear what the trailer is trying to say, to be honest, because I get distracted by the oddly physically accurate version of Jack Black and then again by the opportunities for attacking monsters with a giant axe. Anyway, I’m looking forward to this.

3. Muramasa: the Demon Blade

I loved Odin Sphere and Vanillaware’s latest offering, Muramasa: the Demon Blade, looks like it has a lot in common with its predecessor. It’s a side-scrolling 2D brawler. You fight enemies so massive that they often have to bend double to fit on the screen. It’s mythology based (although where Odin Sphere was Norse Muramasa is based in Japanese mythology). It came out in Japan last month and is due out for the Wii in Europe about this time next year. It’s a while away, but it does look like a lot of fun.

So, what upcoming games are you looking forward to?

Condemned to catch ‘em all

Monday, May 11th, 2009

One of my character failings is that I hate to think that everyone else is having a defining cultural moment and I’m being left out of it. I’ve silenced my inner indie snob and suffered through a host of games and films on the basis that lots of other people like it and if they’re all having a great time I don’t want to be left out.

Which brings me to Pokemon. A few weeks ago I was looking through the build-up to Pokemon Platinum being released in the UK when it struck me that Pokemon is a cultural juggernaut which has been going strong for a decade. With the exception of a (very tedious) conversation I had about nine years ago when one of my friend’s younger brothers took me through every one of the 151 Pokemon and their characteristics, and an admiration for the rock stylings of the theme tune to Pokemon: Advanced Battle, it has pretty much passed me by.

So I decided to remedy this by working through Pokemon Pearl. I got a Turtwig as my first Pokemon whom I called Tovey because I thought he bore a striking resemblance to Russell Tovey (of Being Human and that Doctor Who Christmas special a few years ago) who seems to come up in conversation with alarming regularity in my flat. Unfortunately since then my Tovey has evolved into some kind of gigantic mountain that walks and looks significantly less like his namesake, but he can destroy lesser Pokemon under his colossal mountain tortoise feet.

That was a month ago and Pokemon seems to have absorbed all my spare time since then. And what can I tell you about Pokemon, after weeks of research? Well, it’s great if you like grinding, or if you thought that RPGs gave you too many options when it came to fighting, or if you like to waste your time navigating badly designed and time-consuming menu systems and repeated conversations. At the same time it’s completely compulsive. I’m not sure what makes it so addictive – it may be the fact that you can watch your Pokemon evolve. Or the (just about) achievable goal of a complete collection hovering on the horizon. Whatever it is, I can’t seem to stop playing it.

I have seven gym badges (out of eight, thankfully). After Tovey I’ve collected another 111 Pokemon, which would be pretty good going if there were still only 150 to get. Unfortunately the Pokemon universe has been fairly fecund since I last checked in on it – apparently there are now 493 Pokemon to collect. In this expanded Pokemon Universe catching ‘em all is, so I’m told, no longer obligatory. Sadly even my amended ‘gotta catch a majority’ goal is looking like a fairly major undertaking. If I’m going to get into the sunshine at any point this summer I may just have to aim for catching the ones who vaguely resemble minor TV actors.

Street Fighter IV

Monday, May 11th, 2009

“Good electrocute, green arse.” “Good spam kick, thunderthighs.”

I feel poorly done MS paint drawings always enhance articles; too bad my shitty Mac doesn’t have it. I had to hand draw. I did one that was meant to be funnier of Dhalsim’s extended wibbly arm bitch-slapping Chun Li but it ended up looking like a kid with learning disabilities had tried to line-draw an Escher picture. Excuse me. Anyway.

So this is it, Street Fighter IV. I feel like I should really dig into this game more cynically, but after several attempts, I just can’t. I find Street Fighter too full of joy to care about any flaws that may be around. IGN and Gamespot seem to share my joy, but I am aware that they would give Alone in the Dark: The New Nightmare seven out of ten for “wanting to be good”. So I apologise, and appeal to your better natures. You can have at me like you’re Raphael of Soul Calibur II should you want to. (He curiously reminded me of David Bowie.)

Street Fighter always has been a spiritual experience; a fluorescent catharsis. There are those boxers who say when they get in a ring they feel their own humanity; I think a fraction of that feeling comes into play in SF4 when you reach the ultimate humiliation of being Perfected by a series of E. Honda face slaps.

For me, the Street Fighter series is the king of beat-em-ups; Street Fighter has grown up, in my mind at least, into a kind of mythical behemoth of sentimentality. Not only is it a lodestone of my childhood but it’s also a symbol of my generation – a generation who likes to use virtual, neon-coloured stereotypes to beat the crap out of other virtual, neon-coloured stereotypes. If that isn’t pop culture at its best, I don’t know what is. In Japan, ‘natsukashii’ is applied to the playing of old Street Fighters at arcades; it too means ‘sentimental’. The Famicom is also ‘natsukashii’. You can really give it to the Japanese on the getting emotional about videogames thing.

He was more attractive pixellated, sadly

He was more attractive pixellated, sadly

Street Fighter IV retains everything good about what I remember of my childhood button-mashing, and retains a few new characters from Street Fighter’s history after the landmark of SF II. My favourite retention has been the very balance of the game; how responsive, how easy, and at the same time how difficult the game is.

I know that sounds like a huge contradiction, but I think if you’ve played it you may agree. The more you know about this game, the more difficult it gets for you. At the same time, it is so easy to pick up, and so easy to find yourself hoarse from yelling at your opponents all night because you couldn’t bring yourself to get away from the joystick.

There is a moment, in every Street Fighter, when you know that you are going to land the winning blow and earn that sweet slow motion scream of your nemesis. The moment, of course signified by an opponent’s almost entirely depleted health bar, can often be drawn out for more of a thrill if you are good, but for what you might call a ‘casual’ gamer like myself, this moment is often brief but intensely sweet. Sweet and sharp, with a kind of urgency. The Moment can be taken away from you, if you become complacent, but once you see that tiny strip of colour left on their bar, and your play has been solid, you just sort of know that it’s over, and you feel pretty good inside. If only you can keep it together…

That moment is still on show in SF IV, but it has become faster, smoother, and easier to turn the whole fight around. Four has a kind of obvious flow in bouts, where if you have a whole health bar and your opponent has hardly any suddenly they can be beating you down in a winning streak second to none. But then, you can be equally as likely to fight back, and then it’s anyone’s game. I think that’s great games developing. It’s fast, and nice to look at, and the new technicalities hardly seem like chores at all. Rarely do games deliver on looks as well as play. I can’t remember the last time I enjoyed playing a game for the game’s sake – perhaps it was Soul Caliber – and that doesn’t look half as shiny. And the KO lines are stupid.

Being Scottish I personally was hysterical over the SF4 level intended to depict a whisky distillery in good old Caledonia; ginger men in tartan dresses move large barrels around whilst sheep look in from the outside. Whilst we do have gingers, whisky, and sheep, I am pretty certain I have never encountered a man in a tartan dress there; and if I do, I may renounce my nationality, become one of the dreaded English and put on a more-English-than-English Gwyneth Paltrow accent. Perhaps in the nine months I have been away the Scottish National Party has started issuing orders that men must wear tartan dresses in distilleries. I also have it on good authority that Scotch Eggs are now currency. But that’s another story. Anyway, thanks Japan. I do love your views on my country, very cute.

On an incidental note, a monumental shift in favourite character has occurred; Chun Li is no longer the master of the Streets – in IV I swapped her in for a (not really that new) newer model, Cammy, who is even more hilariously antsy than the Chun-face. Chun Li still wins for me on II Turbo, but in IV, for some reason Cammy is my lucky number 7. Although she really needs to do something about the costume. It must be inconvenient getting that Brazilian every other day just because you have to fight someone on a street. Perhaps MI6 has a Cammy Bikini Wax earmark fund to keep up appearances. I must organize a fund raiser; our troops in Iraq need boots that don’t melt. And why hasn’t Cammy been dispatched there yet to unleash hell et cetera? Lazy bint.

PS I am now aware that Ryu has become a gay icon. Most of the images of him can be found on gaygamer.net. I am not really surprised, but I’m becoming aware of a kind of possessiveness within myself. Oddsfish. (Word courtesy of Disney’s Peter Pan.)