Big in Japan
Monday, March 30th, 2009Shadow of the Colossus
Japan is a country where technology and cultural history collide to form a fantastic array of imaginative and fascinating games. Today, a little about the relationship between Japan and games.
Japan is by no means a consistent country, and whilst many people in the west imagine it is some sort of high tech mecca, I have experienced a very different side of Japan. Here in the south of Kyushu, the furthest southern part of mainland Japan (further south is Okinawa), I am so far away from the robots and used underwear vending machines that I rarely get a fix of drive-by technological perversion. It is a shame.
However, gaming is very much alive, even in the poorest prefectures of Japan, and one of the most glorious and obvious indicators of this are the arcades. Where I live, arcades are screaming beeps and flashing lights almost twenty-four hours a day, and are far more prolific and popular than games arcades are back home (I don’t think I’ve seen a single one in Edinburgh outside of the Edinburgh University student union). I imagine that if arcades were around in Scotland like they are in Japan, they would be frequented by paedophiles and drunk homeless men who need a place to sleep. And whilst I don’t really know what a Japanese paedophile looks like (I always imagine British ones to look like John Prescott) I usually feel very safe in an arcade in Japan because they are always busy; a place for serious, contemplative gaming or equally, drunk hilarious competitiveness. I often battle teenage girls high on the sugar content of melon soda at the Taiko drumming games or the Guitar Hero style machines, teenage boys at the beat-em-ups (I always lose), and men my age at driving games (I hold my own occasionally). All life can be found in a Japanese arcade. My favourite local arcade has a 24-hour McDonald’s attached to it, which is a very business-shrewd idea and means that you have to walk past the arcade, and wait outside it, to get a burger. It seems like the two businesses have a symbiotic relationship.
In addition to this, the latest games also get to the arcade very quickly. I remember seeing Street Fighter IV in an arcade in Tokyo extremely early on when Britain hadn’t even got a release date for it yet. I didn’t have the guts to play it because seasoned arcade professionals clutched the joysticks like they were deadly katanas, their K.O. battle scars lit at the back of blood-crazed eyes.
I really stand out in a Japanese arcade; I’m a woman of twenty-three who is taller than the men of my age here. Until recently I had blonde hair and I have blue eyes and a bust Japanese women stare at. People regard me as if I just stepped out of the space ship in Close Encounters when I walk into an arcade. They stop short at communicating in musical notes but they initially seem kind of weirded out that I am there. But the arcade is the perfect place to overcome cultural barriers; everything is based on either fun or competition, and both are available in abundance. Any kind of initial weirdness is ironed out in the gaming process. My favourite thing about the arcades, above all else, is that arcade classics are never shifted out of the door in favour of the latest fashion. Street Fighter II Turbo has pride of place at my local arcade, and I still got it with Chun Li. I don’t got it as much as the Japanese kids who play me, but I still got it…. in the western sense.
The interesting thing with Japanese gaming culture is that history plays a huge part in what you would think is a forward-looking industry. Japanese history and culture are the focus or inspiration of the content of many games, such as quiet smash hits like Sony’s Ico and Shadow of the Colossus which are inspired by traditional Japanese architecture. Okami also was very obviously inspired by the Japanese art of brush pen writing – a metaphor for the power of the written word in Japanese culture. History and games go hand in hand with each other here, although you would never question the lack of FPS war games (Call Of Duty is a sore point on this side of the ocean).
This relationship between history and the Japanese games industry was recently summed up by a photograph I took at New Year. In Kumamoto Castle, a teenage girl was singlehandedly preserving some Japanese traditional paintings through the omnipresence of the Nintendo DSi lens:





