You crack me up, little buddy
Tuesday, February 24th, 2009Computers are supposed to get better as time goes on. Moore’s law states that the number of transistors that you can fit on a circuit will double every two years. Despite there being laws – rules! – about this I have a PC which, after being moved to different flats and dropped a few times, is now working on its own inverse of Moore’s law. It’s getting progressively stupider, regressing back to the earliest forms of computer, dropping a generation of development every few months. Before Christmas it was just about running Theme Hospital, but even that’s too much for it now. We’re probably at about the level of Pong just now, so I imagine that in a few weeks time it will disappear altogether, possibly drawing the entire world into some reverse technology black hole.
All of which is a roundabout explanation of why I didn’t play the new episodic Sam and Max games when Telltale started bringing them out on PC. I love to both point and click, but devolving technology was standing in my way. For all these reasons it was a happy day when the first series of the Sam and Max games recently came out on the Wii. Point and click adventures work surprisingly well on the Wii (Zack and Wiki being another case in point), but there are a few differences to the PC which take a bit of getting used to. For one, on my giant TV Max is transformed from a small, cute, psychotic rabbit a worryingly large, cute, psychotic rabbit. Also the pointing part of pointing and clicking becomes a little more laboured on the Wii. Picking out tiny areas of the screen with the remote requires a much steadier hand than on the PC and, in my case, a fair bit more shouting at Sam for going the wrong way.
Despite an initially-jarring change in voice actor for Sam, the game’s got all the things you’d want from a Sam and Max game. There’s lots of graphic and ridiculous threats of violence from Max, there’s fantastic bizarre plots (I particularly liked the Mafiosi dressed as giant teddy bears), and, just as Conroy Bumpus provided musical accompaniment for Sam and Max Hit the Road, there are a load of songs, one of which I am seriously considering adding to my list of great songs in games:
Because the release of the game on PC was episodic the Wii game is divided into six mini-stories that are vaguely linked around a story about mind control. The second series was released in full for the PC last year and Telltale are currently working on the third for release in 2009. Over a three year period 18 discrete Sam and Max stories will have been unleashed on the world, which is surely a very good thing. The one bad thing is that the Wii release wasn’t well advertised. In fact, it was so poorly advertised that I had to go to three different game shops before I found one that even knew it had come out. Quite how they are going to justify releasing Series 2 and the upcoming Series 3 on the Wii if no one bought Series 1, I don’t know. They’d better work it out, though, because I now have a large collection of fairly unsavory threats of bunny-perpetrated violence if they don’t. As a final thought on the subject of Sam and Max I would also like to add:









